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Timeframe Feature Show

This is pretty good example of what is possible with timeframe. I can easily create that dead driver, wobly wheel, losing body panels etc. because there is no limits to what next frame could be.

For bigger scenes limits of Sketchfab comes into play. Had to optimize this one so aggressively, that it resulted choppy movement of track sides

Also timeframe works well with sprites too, as it is just sprite swap with meshes. This one goes to Nature Gaze, rendered out from 8 directions just like in old Doom games

This one is another model for Nature Gaze.

Also my own project Surinapiri - Suruvuori uses mesh swap animations. This one is made with bones, and exported out and imported back to final touches, like dust puffs

Here timeframe simulates sprite swap animations, in this little pixel art scene

This one Toshiba-3 ported to Carmageddon 1, with method he pretty much invented. as far as we know, it was first completely stop motion vehicle in Carma 1.

I have used it in game jams too. Very good here, as there is less moving parts (armatures like to explode while importing to game engines) meaning less stress of not getting models to work in game.

Another example of game jam animation. This has same Static/Constant/Relative animations and Mint/Damaged/Totalled conditions for each as that forklift.

My very rough and messy first try on creating bigger scene with timeframe animation.

Part of the last scene. I did not use transform animation, instead I just copied and moved frames, so this was first time I saw what it looked like. Since then I have moved to animating with key frames. Though that forklift I hand animated blind

It seems that I'm only one still using this almost hidden feature of Sketchfab. Basically it is stop motion made with mesh swaps. Not the most optimized way of animation, but I like choppy results and as it allows total control over -everything-, it is very easy to put some extra character to timeframe animations.